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OSCAR LLERAS - SOUND DESIGNER 

Portfolio II Sound Design 

After taking my Portfolio II course at Full Sail, I have further developed my skills as a sound designer by having the opportunity to work on two projects:

Graveyard Project

 

In this project, the task was to find and edit natural sounds that would fit the setting of the level, examples being an incoming storm, the sounds of owls on trees as the player moved through the level, and the disembodied whispers you would hear while passing by a gravesite 

Sci-Fi Facility

In this level the player travels through a space bunker while alarms, warning announcements, and breakdown of the main generator can be heard; along with passing by automatic sliding doors that lead to different rooms in the station.

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